par Stingor » 25 Avr 2019, 06:36
en fait tu inverse le travail à faire, c'est la database quêtes qui va être modifiées pour afficher ce que font les items in-game
[5574] = {
unidentifiedDisplayName = "Unidentified Mask",
unidentifiedResourceName = "마스크",
unidentifiedDescriptionName = { "Can be identified by using a ^990099Magnifier^000000." },
identifiedDisplayName = "Well-Chewed Pencil",
identifiedResourceName = "입에무는연필",
identifiedDescriptionName = {
"A popular snack while taking tests. It makes one look more studious but, it's days may be numbered if it stays in somebody's mouth any longer.",
"________________________",
"HIT +3",
"________________________",
"When combined with ^990099Model Training Hat^000000:",
"DEX +2",
"DEF +2",
"________________________",
"^0000CCType:^000000 Headgear",
"^0000CCDefense:^000000 0",
"^0000CCPosition:^000000 Lower",
"^0000CCWeight:^000000 10",
"^0000CCRefinable:^000000 No",
"________________________",
"^0000CCRequirement:^000000",
"Base level 10"
},
slotCount = 0,
ClassNum = 555,
costume = false
},
Pas de support en MP.